There’s a reason charades has been enjoyed for the better part of the past 400 years; both King Louis XIV and Catherine the Great were apparently fond of them, and it was being played by Scrooge’s nephew Fred at his party in Dickens’ A Christmas Carol. Charades can be played with a group of friends as well as a group of strangers, no props are required, everyone is always involved, and laughter generally ensues.
So it is no surprise that games involving the “guessing game” mechanism of charades are still popular today. Guesstures (Parker Brothers, 1990) has been in game closets now for 20 years because it introduced a clever time limit mechanism to the classic game. The time limit takes the frantic suspense of ordinary charades and “kicks it up a notch.”
There are only a few components in Guesstures (older edition, above), and it’s a very simple game to learn and to play. Players split into two teams and, on their turn, one person from their team will be the reader, while all others are guessers. The readers have to try to get their teammates to guess the words on each of four cards in order to score the points associated with those words. But there is a timer involved….
The picture above shows the Timer/Dropper, which is the interesting innovation in Guesstures. There is a spring-loaded timer on the right of the unit (out of sight) that is wound, like an old-fashioned clock, each turn, and it is locked in place until the reader is ready. The cards are put in place as shown above, and when the timer is activated, the reader must get his or her team to guess each word, in order. If the team guesses the word, the reader must physically retrieve that card and pull it out of the unit – before it falls. Yes, before it falls. The timer is connected to a platform that is supporting each card. After a short while, the platform allows the first card to fall, then the second, then the third, and finally the fourth. If the team can’t guess the word, or the reader can’t grab them fast enough, the card is lost to them and earns zero points.
The cards come in two colors, and each card offers a choice of two words – one is more difficult than the other and earns more points, and the two different colors also represent difficulty levels. The reader gets to choose which word will be facing up for his or her team to guess that round, and stands to win whatever the point value is.
Guesstures is one of those games that is an absolutely safe bet for a party. It stands a good chance at being what it takes to really get things going, or it might not, but it won’t bomb. I recommend it to just about any group of people who want to have fun together; hard core gamers can take a break from the intensity of the strategy games and have some lighthearted fun, and casual acquaintances can break the ice and laugh without fear of sounding ridiculous, or at least more ridiculous than anyone else.